Item Use Script |
.@r = getrefine();
bonus bMatk,5;
bonus bInt,3;
bonus bDex,3;
if (.@r>=5) {
bonus bFlee,5;
bonus bDef,5;
}
if (.@r>=7) {
bonus bDef,10;
bonus bMdef,2;
}
if (.@r>=9) {
bonus bDef,15;
bonus bMdef,3;
}
if (.@r>=10) {
bonus bMatk,10;
bonus bMdef,5;
bonus2 bSubEle,Ele_Earth,2;
bonus2 bSubEle,Ele_Fire,2;
bonus2 bSubEle,Ele_Water,2;
bonus2 bSubEle,Ele_Wind,2;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus2 bSubRace,RC_Player_Doram,1;
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant)
bonus bMaxHP,600;
else if (BaseClass == Job_Archer || BaseClass == Job_Thief || BaseClass == Job_Gunslinger || BaseJob == Job_Star_Gladiator)
bonus bMaxHP,800;
else if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker)
bonus bMaxHP,1000;
} |