Item Use Script |
.@r = getrefine();
bonus bStr,3;
if (.@r>=5) {
bonus bAtkRate,2;
bonus bAspd,1;
}
if (.@r>=7) {
bonus bBaseAtk,10;
bonus2 bSkillAtk,"NJ_HUUMA",10;
bonus2 bVariableCastrate,"NJ_HUUMA",-10;
}
if (.@r>=9) {
bonus bBaseAtk,20;
bonus2 bSkillAtk,"NJ_HUUMA",20;
bonus2 bVariableCastrate,"NJ_HUUMA",-20;
}
if (.@r>=10) {
bonus bAtkRate,3;
bonus bMaxHP,500;
bonus2 bAddRace,RC_All,2;
bonus2 bAddRace,RC_Player_Human,2;
bonus2 bAddRace,RC_Player_Doram,2;
}
if (.@r>=12) {
bonus bDelayrate,-5;
bonus2 bAddRace,RC_All,3;
bonus2 bAddRace,RC_Player_Human,3;
bonus2 bAddRace,RC_Player_Doram,3;
} |